Lead Product Designer · Melbourne
Life interrupts.
Good mobile design accounts for it.
People don’t use essential services in perfect conditions. They’re commuting, waiting, multitasking and trying to get things done.
I lead mobile UX across superannuation, banking and energy, designing experiences that make complex tasks clearer, reduce friction and help people pick up where they left off.
Because attention is limited, but the things people need to do still matter.
Measurable impact
Results
Selected work
Case studies

AustralianSuper · Lead UX
Making super feel real
Turned the app into the main way 1M+ members manage their super. Interactions grew 25×.
View 2 case studies →
CommBank · Mobile UX
Staying ahead of bills
Offered bill reminders right after people paid. Bills paid via BPAY View grew more than 700%.
View 2 case studies →- AustralianSuper
- CommBank
- ANZ
- NAB
- EnergyAustralia
How I work
Approach
The mobile attention playbook
Designing for the attention people actually have
Three principles I use to design mobile services that hold up in real life.
- ClarityCan someone tell what to do in one glance?
- ContinuityIf they leave mid-task, can they find their way back?
- ControlDo they feel in charge of what happens to their money?
What happens when you’re interrupted halfway through?